Shopping on line can be easy, simple and save you lots of money. It can also take a lot of your time, frustrate you, and result in unwanted purchases. Now the same can be said for regular high street shopping, but with the vast opportunity presented by the Internet it will pay you to spend a few minutes reading this and understanding how to better optimize your Trivial Pursuit shopping experience:

1. Compare - without doubt the biggest advantage that the Trivial Pursuit offers shoppers today is the ability to compare thousands of Trivial Pursuit at a time. This is a great thing, but not necessarily all the time! Too much can be daunting at times so take advantage of the great comparison sites and where possible let them do the hard work for you.

2. Research - if it has been said it will be on the internet. Ignorance is no longer a justifiable reason for buying the wrong thing. Take the time to research in detail everything that you could possible want to know about

3. Testimonials - don't know anybody that has bought a Trivial Pursuit? Wrong! If the Trivial Pursuit is good the internet will let you know. Use the Internet as a friend and get testimonials before you buy.

4. Questions - Got a question about Trivial Pursuit then search the Forums, FAQ's, Blogs etc. Don't be afraid to ask .....

5. Reputation - Never heard of the company selling Trivial Pursuit? Don't worry, no reason why you should know every company in the world, but you know someone that does! Use the internet to find out what people are saying about Trivial Pursuit and build up a picture of their reputation for sales, returns, customer service, delivery etc.

6. Returns - still worried that even after all of the above your Trivial Pursuit wont be what you want? Check out the returns policy. There is so much competition now that someone, somewhere is bound to offer the terms that you are comfortable with.

7. Feedback - happy with your Trivial Pursuit then let people know, after all you are depending on others people input in your buying decision, so why not give a little back.

8. Security - check for the yellow padlock on the Trivial Pursuit site before you buy, and the s after http:/ /i.e. https:// = a secure site

9. Contact - got a question about Trivial Pursuit, or want to leave a comment then check out the sites contact page. Reputable companies have them and respond.

10. Payment - ready to pay for your Trivial Pursuit, then use your credit card or PayPal! Be aware of companies that don't accept them, there may be genuine reasons but given the huge amount of choice you have when buying online there is no reason at all not to buy via credit card or PayPal.

{{Infobox_Game|| subject_name=Trivial Pursuit| image_link=| players=2–36| ages=15 +| setup_time= 5 minutes| playing_time=90 minutes| complexity=Low| strategy=Low| random_chance=Medium| skills=Trivia, Popular culture where progress is determined by a player's ability to answer [trivia, and popular culture questions. The game was made in 1979 by Scott Abbott, a sports editor for the Canadian Press, and Chris Haney (Trivial Pursuit), of Welland, Ontario, a photo editor for the Montreal Gazette. After finding pieces of their Scrabble game missing, they decided to create their own game. The History of Trivial Pursuit With the help of John Haney and Ed Werner, they completed development of the game, which was released in 1982. Trivial Pursuit History

In North America, the game's popularity peaked in 1984, a year in which over 20 million games were sold. The rights to the game were licensed to Parker Brothers (now part of Hasbro) in 1988, after initially being turned down by Richard Branson's Virgin Group. As of 2004, nearly 88 million games had been sold in 26 countries and 17 languages. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 1983 and 1985.

Dozens of question sets have been released for the game. The question cards are organized into themes -- for instance, in the standard "Genus" question set, questions in green are about "science and nature." Some question sets have been designed for younger players and others for a specific time period or as promotion (marketing)al tie-ins for pop culture (such as Star Wars, Saturday Night Live, and The Lord of the Rings movies).

Rules The object of the game is to move along the circular track and the spokes by correctly answering questions and trying to collect colored wedges (also known informally as "pie" because of their shape) for correct answers in each of the six category "headquarters" located at the base of each spoke. To win, a player (or team) returns to the hexagonal hub and correctly answers the game-winning question in a category chosen by the other players.

Before the game begins, each player selects one token and six colored scoring wedges in each of the six category colors. Each player rolls the die to see who will go first. All players start at the hexagonal hub at the center of the board and move down one of the spokes and out onto the circular track. Play moves in either direction along the track.

On a player's first turn, the player rolls the die and selects which color/category on which s/he wants to land and down which of the six spokes s/he will move. If a six is rolled, s/he will immediately land on a category headquarters and try for a scoring wedge of that color.

The color on which a player's piece lands determines the category of the question to be asked by another player. The questioning player draws a card from either one of the card boxes, and the question is read next to the appropriately colored dot. Answers are on the reverse side of each card. When done with the question, the card is placed in the back of its box, behind the other cards.

If the player answers his/her first question correctly, his/her turn continues by rolling the die again and moving that number of spaces.

On each roll of the die, the player may select which direction s/he wants to move along the track as s/he attempts to move toward category headquarters to try for scoring wedges in each of the six colors. A player may not move both forward and backward in the same move. The player must always move the number of spaces shown on the die. If the player answers a question incorrectly, the play passes to the player on his/her left.

On subsequent turns, when the player answers a category headquarters question correctly, s/he puts that colored wedge into his/her token. If s/he answers incorrectly, on his/her next turn, s/he must move out of that category headquarters for a turn before reentering and trying again for that color piece. The player does not have to try that same category immediately; s/he may move elsewhere on the board and return to it later.

There are 12 "roll again" spaces on the track. If the player lands on one, s/he continues his/her turn by rolling the die and moving again.

Any number of tokens may occupy the same space at the same time.

A player may cut across the board by moving his/her token up the spokes to the center hub and out again, moving either straight across the hub, or by changing direction and going down another spoke. If s/he lands in the hub by exact count but cannot try to win the game because s/he does not have color wedges in all six colors, that space is treated as a "wild card," and the player may choose any category s/he wants for his/her question.

Once a player has collected one scoring wedge in each color, s/he makes his/her way toward the hexagonal hub and tries to answer the game-winning question. S/he must land in the hub by exact count. If s/he overshoots the hub, s/he picks the spoke s/he wants to move down and answers the question in the category on which s/he lands; then, on his/her next move, s/he attempts to land on the hub by exact count.

Once a player lands on the hub, the other players select the category of the game-winning question from the next card in the card box. The players must select the category first and then draw the next card and read the question for the category. There has been some confusion about this rule where players think they should read all the questions on the card first and then picked the category they feel has the most challenging question for the other player to answer. This is mostly the result of some vague instructions in later versions of Trivial Pursuit. However, the instructions for the first Genus version clearly state that the players must pick the category first before drawing the card and reading the question.

If the player answers correctly, the game is won. If it is answered incorrectly, the player must leave the hub on the next turn and re-enter it for another question.

Since a player continues his/her turn until s/he misses a question, it is possible for one player to collect all six scoring wedges, then move into the hub and win the game all in one turn. If this happens, any player who has not yet had a turn is permitted a chance to duplicate the feat and create a tie.

All master games may be played with cards from other master games and from replacement and enhancement card sets or special packs. The colored dots on the question-and-answer cards are always arranged in the same order to facilitate interchangeable play.

Different editions Over the years, numerous editions of Trivial Pursuit have been produced, usually specializing in various fields. The original version is known as the Genus edition (or Genus I). Several other general knowledge editions have followed (Genus II, etc.). Among the different versions that have been available over the years are:

Master game sets

Supplemental card sets

Atypical editions/rules

Multimedia editions

This list consists of board game/card sets released in US only. Other "official" Trivial Pursuit games such as "Star Trek" have been released in United Kingdom. That list is not currently available.

Controversies Fred Worth lawsuit In October 1984, Fred L. Worth, author of The Trivia Encyclopedia, Super Trivia, and Super Trivia II, filed a $300 million lawsuit against the distributors of Trivial Pursuit. He claimed that more than a quarter of the questions in the game's Genus Edition had been taken from his books, even to the point of reproducing typographical errors and deliberately placed fictitious entry. One of the questions in Trivial Pursuit was "What was Columbo's first name?" with the answer "Philip." That information had been copyright trap and placed in his book to catch anyone who might try to Copyright infringement.

The inventors of Trivial Pursuit acknowledged that Worth's books were among their sources, but argued that this was not improper and that facts are not protected by copyright. The district court judge agreed, ruling in favor of the Trivial Pursuit inventors. The decision was appealed, and in September 1987 the United States Court of Appeals for the Ninth Circuit in California upheld the ruling. The issue was taken to the Supreme Court of the United States, which rejected Worth's arguments once and for all in March 1988.

David Wall lawsuit In 1994, David Wall of Cape Breton, Nova Scotia, launched a lawsuit against the game's creators. He claimed that in the fall of 1979, he and a friend were hitchhiking near Sydney, Nova Scotia when they were picked up by Chris Haney. Wall claimed that he told Haney about his idea for the game in detail, including the shape of the markers.

Wall's mother testified she found drawings of his that looked like plans for a Trivial Pursuit-like game, but the drawings had since been destroyed. Wall's friend, who was allegedly hitchhiking with him that day, never testified. Haney said he never met Wall.

Over the years, there was much legal wrangling, notably around whether the suit should be decided by a judge or jury. In the end, it was heard by a judge of the Nova Scotia Supreme Court. Final testimony was heard during the first week of 2007 and on June 25 the Supreme Court of Nova Scotia ruled against Wall.http://www.abc.net.au/news/stories/2007/06/26/1962864.htm

Dumbing down accusations In the United Kingdom, Trivial Pursuit players have complained that recent versions of the game are dumbing down in comparison to previous editions, with easier questions and more focus on celebrities and show business. Trivial 'brain-teasers' enrage game's fans In addition, some long time players in the U.S. have complained that recent editions promote commercial products, with questions such as, "Who was the first pizza delivery outfit to promise your order in 30 minutes?" (from the Genus III edition).

Television A version of Trivial Pursuit hosted by Wink Martindale aired on ABC Family in the USA. BBC Television produced a Trivial Pursuit quiz show based on the game in the UK hosted by Rory McGrath. Another British version (with slightly different rules) was hosted on Challenge by Tony Slattery. Birgit Lechtermann hosted a version for VOX (TV channel) in Germany from 1993 to 1994.

In 1988, a made-for-television movie entitled "Breaking all the Rules: The Creation of Trivial Pursuit" was aired. Treated largely as a comedy, the movie featured the music of Ginette McLeod and portrayed the creators of the game as three beer-loving Canadians.

In September 2004, Roger Lodge hosted a sports trivia game show on ESPN based on Trivial Pursuit. Called ESPN Trivial Pursuit, it lasted 5 episodes.

The game is sometimes incorrectly called "Trivial Pursuits". This common mistake is illustrated in the "The Jolly Boys' Outing" episode of Only Fools and Horses, where Del Boy refers to the game by this name, despite the other characters using its correct name.

References

External links

{{Infobox_Game|| subject_name=Trivial Pursuit| image_link=| players=2–36| ages=15 +| setup_time= 5 minutes| playing_time=90 minutes| complexity=Low| strategy=Low| random_chance=Medium| skills=Trivia, Popular culture where progress is determined by a player's ability to answer [trivia, and popular culture questions. The game was made in 1979 by Scott Abbott, a sports editor for the Canadian Press, and Chris Haney (Trivial Pursuit), of Welland, Ontario, a photo editor for the Montreal Gazette. After finding pieces of their Scrabble game missing, they decided to create their own game. The History of Trivial Pursuit With the help of John Haney and Ed Werner, they completed development of the game, which was released in 1982. Trivial Pursuit History

In North America, the game's popularity peaked in 1984, a year in which over 20 million games were sold. The rights to the game were licensed to Parker Brothers (now part of Hasbro) in 1988, after initially being turned down by Richard Branson's Virgin Group. As of 2004, nearly 88 million games had been sold in 26 countries and 17 languages. Northern Plastics of Elroy, Wisconsin produced 30,000,000 games between 1983 and 1985.

Dozens of question sets have been released for the game. The question cards are organized into themes -- for instance, in the standard "Genus" question set, questions in green are about "science and nature." Some question sets have been designed for younger players and others for a specific time period or as promotion (marketing)al tie-ins for pop culture (such as Star Wars, Saturday Night Live, and The Lord of the Rings movies).

Rules The object of the game is to move along the circular track and the spokes by correctly answering questions and trying to collect colored wedges (also known informally as "pie" because of their shape) for correct answers in each of the six category "headquarters" located at the base of each spoke. To win, a player (or team) returns to the hexagonal hub and correctly answers the game-winning question in a category chosen by the other players.

Before the game begins, each player selects one token and six colored scoring wedges in each of the six category colors. Each player rolls the die to see who will go first. All players start at the hexagonal hub at the center of the board and move down one of the spokes and out onto the circular track. Play moves in either direction along the track.

On a player's first turn, the player rolls the die and selects which color/category on which s/he wants to land and down which of the six spokes s/he will move. If a six is rolled, s/he will immediately land on a category headquarters and try for a scoring wedge of that color.

The color on which a player's piece lands determines the category of the question to be asked by another player. The questioning player draws a card from either one of the card boxes, and the question is read next to the appropriately colored dot. Answers are on the reverse side of each card. When done with the question, the card is placed in the back of its box, behind the other cards.

If the player answers his/her first question correctly, his/her turn continues by rolling the die again and moving that number of spaces.

On each roll of the die, the player may select which direction s/he wants to move along the track as s/he attempts to move toward category headquarters to try for scoring wedges in each of the six colors. A player may not move both forward and backward in the same move. The player must always move the number of spaces shown on the die. If the player answers a question incorrectly, the play passes to the player on his/her left.

On subsequent turns, when the player answers a category headquarters question correctly, s/he puts that colored wedge into his/her token. If s/he answers incorrectly, on his/her next turn, s/he must move out of that category headquarters for a turn before reentering and trying again for that color piece. The player does not have to try that same category immediately; s/he may move elsewhere on the board and return to it later.

There are 12 "roll again" spaces on the track. If the player lands on one, s/he continues his/her turn by rolling the die and moving again.

Any number of tokens may occupy the same space at the same time.

A player may cut across the board by moving his/her token up the spokes to the center hub and out again, moving either straight across the hub, or by changing direction and going down another spoke. If s/he lands in the hub by exact count but cannot try to win the game because s/he does not have color wedges in all six colors, that space is treated as a "wild card," and the player may choose any category s/he wants for his/her question.

Once a player has collected one scoring wedge in each color, s/he makes his/her way toward the hexagonal hub and tries to answer the game-winning question. S/he must land in the hub by exact count. If s/he overshoots the hub, s/he picks the spoke s/he wants to move down and answers the question in the category on which s/he lands; then, on his/her next move, s/he attempts to land on the hub by exact count.

Once a player lands on the hub, the other players select the category of the game-winning question from the next card in the card box. The players must select the category first and then draw the next card and read the question for the category. There has been some confusion about this rule where players think they should read all the questions on the card first and then picked the category they feel has the most challenging question for the other player to answer. This is mostly the result of some vague instructions in later versions of Trivial Pursuit. However, the instructions for the first Genus version clearly state that the players must pick the category first before drawing the card and reading the question.

If the player answers correctly, the game is won. If it is answered incorrectly, the player must leave the hub on the next turn and re-enter it for another question.

Since a player continues his/her turn until s/he misses a question, it is possible for one player to collect all six scoring wedges, then move into the hub and win the game all in one turn. If this happens, any player who has not yet had a turn is permitted a chance to duplicate the feat and create a tie.

All master games may be played with cards from other master games and from replacement and enhancement card sets or special packs. The colored dots on the question-and-answer cards are always arranged in the same order to facilitate interchangeable play.

Different editions Over the years, numerous editions of Trivial Pursuit have been produced, usually specializing in various fields. The original version is known as the Genus edition (or Genus I). Several other general knowledge editions have followed (Genus II, etc.). Among the different versions that have been available over the years are:

Master game sets

Supplemental card sets

Atypical editions/rules

Multimedia editions

This list consists of board game/card sets released in US only. Other "official" Trivial Pursuit games such as "Star Trek" have been released in United Kingdom. That list is not currently available.

Controversies Fred Worth lawsuit In October 1984, Fred L. Worth, author of The Trivia Encyclopedia, Super Trivia, and Super Trivia II, filed a $300 million lawsuit against the distributors of Trivial Pursuit. He claimed that more than a quarter of the questions in the game's Genus Edition had been taken from his books, even to the point of reproducing typographical errors and deliberately placed fictitious entry. One of the questions in Trivial Pursuit was "What was Columbo's first name?" with the answer "Philip." That information had been copyright trap and placed in his book to catch anyone who might try to Copyright infringement.

The inventors of Trivial Pursuit acknowledged that Worth's books were among their sources, but argued that this was not improper and that facts are not protected by copyright. The district court judge agreed, ruling in favor of the Trivial Pursuit inventors. The decision was appealed, and in September 1987 the United States Court of Appeals for the Ninth Circuit in California upheld the ruling. The issue was taken to the Supreme Court of the United States, which rejected Worth's arguments once and for all in March 1988.

David Wall lawsuit In 1994, David Wall of Cape Breton, Nova Scotia, launched a lawsuit against the game's creators. He claimed that in the fall of 1979, he and a friend were hitchhiking near Sydney, Nova Scotia when they were picked up by Chris Haney. Wall claimed that he told Haney about his idea for the game in detail, including the shape of the markers.

Wall's mother testified she found drawings of his that looked like plans for a Trivial Pursuit-like game, but the drawings had since been destroyed. Wall's friend, who was allegedly hitchhiking with him that day, never testified. Haney said he never met Wall.

Over the years, there was much legal wrangling, notably around whether the suit should be decided by a judge or jury. In the end, it was heard by a judge of the Nova Scotia Supreme Court. Final testimony was heard during the first week of 2007 and on June 25 the Supreme Court of Nova Scotia ruled against Wall.http://www.abc.net.au/news/stories/2007/06/26/1962864.htm

Dumbing down accusations In the United Kingdom, Trivial Pursuit players have complained that recent versions of the game are dumbing down in comparison to previous editions, with easier questions and more focus on celebrities and show business. Trivial 'brain-teasers' enrage game's fans In addition, some long time players in the U.S. have complained that recent editions promote commercial products, with questions such as, "Who was the first pizza delivery outfit to promise your order in 30 minutes?" (from the Genus III edition).

Television A version of Trivial Pursuit hosted by Wink Martindale aired on ABC Family in the USA. BBC Television produced a Trivial Pursuit quiz show based on the game in the UK hosted by Rory McGrath. Another British version (with slightly different rules) was hosted on Challenge by Tony Slattery. Birgit Lechtermann hosted a version for VOX (TV channel) in Germany from 1993 to 1994.

In 1988, a made-for-television movie entitled "Breaking all the Rules: The Creation of Trivial Pursuit" was aired. Treated largely as a comedy, the movie featured the music of Ginette McLeod and portrayed the creators of the game as three beer-loving Canadians.

In September 2004, Roger Lodge hosted a sports trivia game show on ESPN based on Trivial Pursuit. Called ESPN Trivial Pursuit, it lasted 5 episodes.

The game is sometimes incorrectly called "Trivial Pursuits". This common mistake is illustrated in the "The Jolly Boys' Outing" episode of Only Fools and Horses, where Del Boy refers to the game by this name, despite the other characters using its correct name.

References

External links



Trivial Pursuit quiz
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Trivial Pursuit - Wikipedia, the free encyclopedia
Trivial Pursuit is a board game in which progress is determined by a player's ability to answer general knowledge and popular culture questions. The game was created in 1979 by ...

Amazon.co.uk: Disney Trivial Pursuit DVD: Toys & Games
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Hasbro ... Celebrate 25 Years of TRIVIAL PURSUIT with a revolutionary new way to play – TRIVIAL PURSUIT DIGITAL CHOICE!

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Hasbro ... Celebrate 25 Years of TRIVIAL PURSUIT with all new game play that lets everyone in on the fun.

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Trivial Pursuit | BoardGameGeek
Trivial Pursuit is the original trivia game that started it all. Each player has a circular playing piece with six pie-shaped holes. The goal of the game is to collect a pie in ...

Trivial Pursuit
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Trivial Pursuit



 
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